Monday, July 23, 2012

Nintendo's 3DS XL comes with less glare, better 3D performance




Nintendo's new 3DS XL, alongside the 3DS.


(Credit: Screen capture by Don Reisinger/CNET)

Nintendo's 3DS XL might be larger than its predecessor, but the gaming handheld also comes with a few improvements that might make using it a tad bit more enjoyable.


In a recent question-and-answer session with Nintendo chief Satoru Iwata, Takashi Murakami, part of Nintendo's research and engineering department, said that he had been working on reducing the glare in the 3DS XL "for quite some time." And it appears those efforts proved fruitful.


"Reflectivity on the Nintendo 3DS was about 12 percent," Murakami told Iwata in the interview. "We decreased that to about 3 percent."


Iwata said that his company has been worried about anti-reflection since it launched the Game Boy Advance back in 2001. However, many times the topic was broached, Nintendo decided against treating screens with anti-reflection "because of the cost." With the 3DS XL, however, the company was finally able to justify the cost, and treated "three reflective layers" built into the LCD display.


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