Monday, April 1, 2013

Audio-based virtual gaming aims to help the blind navigate


Blind players were better able to navigate the building in real life than their counterparts who'd been introduced to it by walking through it.


(Credit: Journal of Visualized Experiments)

A video game that uses audio cues and computer-generated building layouts has proven to be better at improving a blind person's spatial awareness of that place than does actually walking them through it, according to new research out of Harvard Medical School and the Massachusetts Eye and Ear Infirmary.


The findings could have implications for how visually impaired people -- and possibly those without impairments -- best learn to navigate unknown territory.


"It is a tool to build a map of a place you have never been to before," Lotfi Merabet, the neuroscientist whose team developed the software used in the study (which appears in the Journal of Visualized Experiments), told Reuters. "The video game not only allows you to build a map in your mind, it allows you to interact with it mentally in a way that you wouldn't be able to if you were taught explicitly by walking through it."


Merabet sees the video game as an important step toward revolutionizing assisted te... [Read more]


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